The only thing anyone uses on my SMP are Harming II arrows with a maxed out bow. With full netherite armor maxed out, it takes two hits to kill them. 3 if they have a totem. Just wanted to inform you!
The only thing anyone uses on my SMP are Harming II arrows with a maxed out bow. With full netherite armor maxed out, it takes two hits to kill them. 3 if they have a totem. Just wanted to inform you!
90 Votes in Poll
Put down 4 repeating commandblocks(purple) and set to always active
First command: /data merge entity @e[type=minecraft:arrow,limit=1] {NoGravity:1b}
Second: /execute at @e{type=minecraft:minecraft:arrow,nbt={inGround:1b}} run summon minecraft:tnt
Third /execute at @e {type=minecraft:arrow} run particle minecraft:sneeze
Fourth: /kill @e{type=minecraft:arrow,nbt={inGround:1b}}
Before firing an arrow run this command: /kill @e{type=minecraft:arrow}
Note: there can only be ONE laser arrow on screen and if there is more then 1 on screen; it will NOT be affected by zero gravity but they will still explode on impact.
So remember if the arrow is not affected by 0 gravity; do
/kill @e{type=minecraft:arrow}
Also do /gamerule commandblockoutput false
Bows have been having SEVERE arrow drop when shot. Is that fair to the add of bedrock better at PvP?
Place 3 command blocks
Set them to repeat mode
And set it to always active
First command:
execute at @e[type=minecraft:spectral_arrow] run summon minecraft:arrow
Second command:
kill @e[type=minecraft:spectral_arrow,nbt={inGround:1b}]
Third command:
execute at @e[type=arrow,nbt={inGround:1b}] run summon minecraft:tnt
Get a crossbow and get a spectral arrow, load it up and fire
How it works is when you fire a spectral arrow the command block summon a arrow at the current position of the spectral arrow with a delay of 1 tick
Which creates a line of arrows
Since the arrow are summoned they have no momentum it falls on the spot
The second command kills the spectral arrow when it lands so it cant spawn more arrows to prevent lag
The third command summons a "primed tnt" (which is an instant explode tnt)
When the arrow (summoned by the spectral arrow) touches the ground
And the tnt launches the arrow up in the sky and re-land on the location approximate to where it last lands and summons an other tnt which launches the arrow in the air again
This repeats until the arrow reaches bedrock or despawn
Note:
This may lag
You can use a bow as long as you use a spectral arrow
Use the this command to stop lag if there is any
/kill @e[type=minecraft:arrow]
A demonstration
https://www.youtube.com/watch?v=U9Fz3Au1lIw&feature=youtu.be
Stone arrows: Replace the flint in the arrow recipe with stone (not cobblestone) to make stone arrows. These will fly just 80% of the regular speed, deal 1.5x regular arrow damage, but drop down twice as fast.
Gold arrows: Replace the flint in the arrow recipe with a Gold Ingot to make Gold arrows. These will fly twice as fast, do 50% of regular arrow damage, and drop after 1.5 the regular distance. (Basically sniper ammo lol)
Diamond arrows: Replace the flint in the arrow recipe with a Diamond to make Diamond arrows. These will fly just as fast, do twice of regular arrow damage, and drop after the same distance.
Like the post and reply feedback or anything I should change.
Since when is it possible to get a effect on your arrow using a cauldron
I recently killed a Pillager, and it dropped an enchanted crossbow. This is what the crossbow's info box looks like:
Do you know what the part that says "Projectile: [Arrow]" means?
89 Votes in Poll