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Beta 1.6 is a version of Java Edition Beta that was released on May 26, 2011. It added maps, trapdoors, and fixed many bugs.

Additions[]

Blocks[]

Items[]

  • Map - lets the player look at the terrain surrounding them and mark landmarks.

Commands[]

  • Added two new settings to server.properties:
    • view-distance – sets the amount of world data the server sends the client, measured in chunks in each direction of the player
    • allow-nether – allows whether players can travel to and from The Nether

Gameplay[]

Changes[]

Blocks[]

General
  • Blocks destroyed by other players in multiplayer now show the breaking block particle effect.
  • It's no longer possible to build solid blocks on the top layer of the map.
  • Blocks that don't change appearance when the data changes don't send block updates when their data changes now.

Beds[]

  • Trying to sleep in the nether causes the bed to explode.

Dispensers[]

  • When activated, it will make sounds and trigger particles in multiplayer.

Doors[]

  • Now make a sound for other players in multiplayer.

Fire[]

  • Has been severely nerfed so it spreads slower and doesn't spread infinitely.

Ice[]

  • Now regenerates regardless of whether it's snowing or not

Jukebox[]

  • Now supports more than 15 different music discs.

Mushrooms[]

  • Now spread, albeit slowly.

Powered Rails[]

  • Now speedier to offset the loss of glitch-boosters.

Water[]

  • A layer of blocks under water source blocks no longer behave like source blocks.

Items[]

Arrows[]

  • When shot by one player, can now be picked up by other players.

Non-mob entities[]

Gameplay[]

Lightning[]

  • The lighting on block icons in the inventory has been changed to appear brighter.

Players

  • When stuck in walls, players will now slide towards the nearest gap if there is one.

General[]

Controls

  • ⇧ Shift+clicking while crafting makes as much of the crafted item as possible and moves it straight to player's inventory.
  • ⇧ Shift+clicking something in player's inventory will push it directly into the player's hotbar.

Network traffic

  • Compressed network traffic more aggressively.

Options

  • Temporarily disabled Advanced OpenGL due to bugs until 1.6.5.

Texture packs

  • Added support for misc\grasscolor.png and misc\foliagecolor.png images.

Fixes[]

  • Fixed saving while sneaking dropping the player through the ground.
  • Fixed player rotation not being loaded correctly when loading a saved game.
  • Fixed the player not being able to sneak off lowered blocks like cacti.
  • Fixed a game crash when riding a vehicle or animal into the nether.
  • Fixed falling while riding not dealing damage to the rider.
  • Fixed buttons and levers too close to the player being impossible to use.
  • Fixed furnaces and dispensers not dropping their contents when destroyed.
  • Fixed fire and lava dealing damage through wall corners.
  • Fixed entities reaching water through wall corners.
  • Fixed placing doors next to cacti creating half-doors.
  • Fixed farmland taking too long to dig.
  • Fixed tilling below some blocks being possible.
  • Fixed tilling the underside of blocks somehow working.
  • Fixed fences and stairs sometimes becoming invisible.
  • Fixed fences and signs preventing grass from growing.
  • Fixed walking on top of fences not producing step sounds.
  • Fixed grass staying alive below stair blocks.
  • Fixed the achievement screen not pausing the game.
  • Fixed some screens breaking the sky tint color.
  • Fixed fullscreen mode switching causing mouse issues and screen closes.
  • Fixed chat messages surviving through game switches.
  • Fixed levers being placeable on weird locations.
  • Fixed floor levers sometimes not delivering a signal downwards.
  • Fixed floor levers sometimes not being removed when the floor is removed.
  • Fixed dying in the nether spawning new portals.
  • Fixed ore density varying per quadrant from the center of the world.
  • Fixed saplings being plantable through snow onto non-grass blocks.
  • Fixed wooden pressure plates being mined with pickaxes.
  • Fixed creepers retaining charge level when they can't see their target.
  • Fixed inventory acting weird when portaling by making the portal close all screens.
  • Fixed dispenser graphics being one pixel off.
  • Fixed mushrooms spawning everywhere during nights.
  • Fixed animals only spawning near light during the night.
  • Fixed the multiplayer join screen input field being too short.
  • Fixed entities above the map height limit becoming invisible.
  • Fixed loads of exploding TNT generating way too many particles, which usually crashed the game.
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
  • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
  • Fixed rain sounds not playing with fast graphics enabled.
  • Fixed glass not blocking rain sound
  • Fixed rain falling through liquids.
  • Fixed rain falling too slowly.
  • Fixed rain and snow being incorrectly lit.
  • Fixed arrow physics, making them not get stuck midair when you open a door.
  • Fixed arrows colliding with reeds, portals, and other non-solid blocks.
  • Fixed arrows being animated very strangely in multiplayer.
  • Fixed arrows triggering too many entity move updates in multiplayer.
  • Fixed submerged boats rising very very fast.
  • Fixed boats placed on snow being placed too far up.
  • Fixed sand dropping onto boats getting stuck in a falling animation.
  • Fixed dispensers shooting through walls.
  • Fixed dispensers biasing later slots.
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
  • Fixed fences and wooden stairs not being flammable.
  • Fixed fire sometimes existing mid-air as an invisible block of pain.
  • Fixed fire displacing water.
  • Fixed fires being impossible to put out in multiplayer.
  • Fixed fishing rod rendering being a bit lacking.
  • Fixed fishing rods being stackable.
  • Fixed water interacting strangely with glass.
  • Fixed items in glass blocks not getting ejected properly.
  • Fixed mining glass hiding the clouds behind the glass.
  • Fixed minecarts next to each other causing extreme velocities.
  • Fixed rail tiles sometimes not properly connecting to a new neighbor.
  • When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
  • Fixed the cracking texture being dark on the sides of grass blocks.
  • Fixed anaglyph 3D rendering mode having severe visual bugs.
  • Fixed the achievements screen messing up the sky color.
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
  • Fixed a bug where the player could mine without visually swinging their arm.
  • Fixed the attack/swing animation not being applied to the armor layer
  • Fixed redstone repeaters using pumpkin particles.
  • Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
  • Fixed running out of memory corrupting the current level.
  • Fixed the crash screen vanishing immediately.
  • Fixed not being able to target blocks when at x=1000 or z=1000
  • Fixed a system clock change messing up the game speed.
  • Fixed keybindings not getting saved properly under certain conditions.
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
Multiplayer only
  • Fixed IPv6 addresses being parsed wrong.
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
  • Fixed entity positions going out of synch sometimes. They get re-synced every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer.
  • Fixed mushroom soup not leaving a bowl.
  • Fixed wolves not following their owner if the name has different caps.
  • Fixed healing not flashing the health bar
  • Fixed the compass not pointing at the spawn location.
  • Fixed record players spawning client-side fake records.
  • Fixed records not playing for other players.
  • Fixed players spawning in the wrong location and quickly leaping to the correct location.
  • Fixed monsters not being visible for players with their difficulty set to peaceful.
  • Fixed pigs getting hit by lightning spawning client-side zombie pigmen.
  • Fixed bonemeal use sometimes spawning fake client-side trees.
  • Fixed saplings sometimes spawning trees client-side.
  • Fixed weather sometimes changing client-side.
  • Fixed fireballs not being visible in multiplayer.
  • Fixed ghasts' firing animation not being visible.
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