This page's content is only available in Minecraft: Java Edition.
The debug screen is a feature which allows a player to view elements of the game, such as the coordinates and the biome you're in. It's accessed by pressing the F3 key, which can also be used to do certain actions, like reloading chunks or cycling Creative and Spectator modes.
Legend[]
When using ReducedDebug Info, some areas will not be available
Name | Description |
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Version | The current version of the game (Example: Minecraft 19w05a (19w05a/vanilla/snapshot) )
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Java Version | The version of the Java (eg: 1.8.0_74 64 bit )
|
Memory | Amount of available memory, depending on your device. |
Allocated Memory | The memory that cannot be changed |
CPU | Central Processing Unit, along with Intel/Core, along with GHz |
Display | Shows display dimensions, along with graphics card stats |
fps | The frequency at which frames in an electronic device consisting of a video game for instance, in which the video sequence is displayed. This is also referred to as frames per second (fps). |
chunk updates | |
integrated server | |
C | Number of chunk sections |
D | Reder Distance (client-based) |
L | Blocks that have light updates to apply to (client-based) |
pC | Pending chunks |
pU | Pending uploads |
aB | Available buffers |
F | Number of loaded chunks outside the set render distance |
O | Number of chunks terminated via occlusion culling. |
E | Number of rendered entities over total entities in the form of a fraction |
B | Unused, always zero |
I | Amount of invisible entities |
P | Quantity of particles onscreen |
T | Shows your max frame rate and graphics type |
All | Displays the amount of loaded entities (refer to entity list via /summon) |
MultiplayerChunkCache | The highest number of chunks that can be loaded at a time. |
Dimension FC | Location based on the dimension |
XYZ | Location based on the coordinate scale. X: Number of blocks east or west, Y: Altitude and Z: Number of blocks north or south |
Block | Coordinates of the block a player stands on |
Chunk | Location of a player within a 16x16 area (chunk) |
Facing | The direction in which a player is facing. |
Biome | Location of biome in a snake-case string. Invalid if a player is in the following parameters: y=..0, 255... |
Client Light | |
Server Light | |
Local Difficulty | |
Looking At | Coordinates for looking at a block or fluid in the form of XYZ. This is always rounded to a whole number. |
Commands[]
You can use the F3 key and a random letter to enable and disable some features.
Command | Description |
---|---|
F3 +A | Reloads all the chunks |
F3 +B | Toggles visibility of the hitboxes available on entities, and also shows the direction in which the entity is facing. |
F3 +C | Copies the player's current location and rotation in the form of /tp command.
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If held, after ten seconds, it would force a debug crash. | |
F3 +D | Clears the chat history, including past messages sent within its period. Action cannot be undone. |
F3 +F | Changes the render distance. |
F3 +⇧ Shift +F | |
F3 +G | Toggles chunk borders |
F3 +H | Toggles advanced tooltips |
F3 +I | Copies the block or entity data to the clipboard |
F3 +N | Creative <---> Spectator Cycle |
F3 +P | Toggles automatic pause if lost focus |
F3 +Q | Gives help/shows all the F3 commands |
F3 +T | Reloads all textures, models and sounds within a pack |
F3 +⇧ Shift | Toggles profile graph with debug screen |
F3 +⇧ Alt | Toggles Frame Time Graph with Debug Screen |
F3 +F4 | Toggles the game mode switcher |
Pie Chart[]
- Main article: Debug Screen § Profiler Graph
When shift is held when the debug screen is opened, a pie chart appears, display information about performance.
Trivia[]
- The debug screen was in the Indev version of Minecraft. However, it was in the options settings menu as a toggle on/off.
- The debug screen is unavailable in Minecraft: Bedrock Edition.