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Sweeping Edge increases the damage dealt to mobs by each hit from a sweep attack by 50%/67%/75% of the sword's attack damage for levels I/II/III. If the attack recharge meter is 84.8% or above, and the player is standing or moving no faster than walking speed, the sword performs a "sweeping" attack that can hit nearby enemies. Enemies near the hit enemy are knocked back and damaged by 1 from the sweeping attack. The Sweeping Edge enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II, and 75% for level III. The amount of knockback is 80% that of the knockback due to Knockback I (in other words, 2.8 blocks), and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within up to 4 blocks of the player are knocked back. It is impossible to perform a sweep attack at the same time as a critical hit or sprint-knockback attack. A sweep attack is performed only when the player swings downward; hitting an entity above the player's head does not perform a sweep attack.